By default, players are assigned into each team along the pattern blue-red-red-blue-blue-red-red-blue.Ĭapture the Babe - capture the flag with a Duke twist. Players can usually change the team they play in during the play, but it is generally seen as cowardish behaviour to join the winning team during last seconds of a round. There is no friendly fire, as is with all the multiplayer modes. To score they have to kill enemy team members. Team Dukematch - players are divided into two teams. The draw happens always when two highest ranking players have the same score when the time runs out, even if their deathcount is different. In case of a draw between two or more players, there is an overtime of 60 seconds. Player who has most points when the time runs out or who scores enough points to fulfill the limit set by the host wins. Each kill adds 1 point to the killer's score, while suicides do not take the points back, as it was in Duke Nukem 3D. Satisfying challanges will unlock new perks for your dig and cosmetics to customize your Duke.ĭukematch - players compete for their own score. Experience points are awarded at the end of the match, so stick around until the end of the match to get claim your XPīonus XP can be achieved for completing Challanges (check the 'challage' tab during multiplayer mode). All players begins at level 1, but it's pretty fast to level up, just play normally and it will come. The maximum level in Duke Nukem Forever is 42. Players are awarded experience points (XP) for performing well in combat and contributing to the team objective. New players seems to be more interested in earning experience points rather than playing the game itself, which is fine. Thus, best way to move is to sprint hopping around while shooting without fine aim. Fine aiming will cause Duke to become slower and easier to hit. The Ego meter will fully regenated if Duke escapes additional damage for several seconds.ĭuke will not slow down if you jump during sprinting. The meter will drain from damage from an enemy or from fall damage. In multiplayer, Duke's Ego meter is steady at 100 hit points and will die when fully depleted. Duke's Ego meter is located in the upper left-hand corner of the screen.
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